Champion of the Gods

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First Love

Champion of the Gods

Prequel to The Last Grand Master A Champion of the Gods Story

On a visit to Yar-del with Grand Master Heminaltose to celebrate his age of majority birthday, Farrell catches the eye of Lieutenant Cameron, a handsome young officer in the Queen’s Guard.  But having spent most of his life cooped up at Heminaltose’s school for wizards, Farrell is clueless as to palace intrigue. He is unaware that his access to the queen is something others would greatly prize. When the queen points out that his suitor is the son of a social-climbing minor noble, Farrell must decide whether to heed the warning or meet with Cameron anyway.

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Champion of the Gods Books One and Two

Champion of the Gods | Books One and Two

It took the Seven to make the world. Each to rule Their own domain. Until One wanted to control them all.

In the Great War of ancient times, Neldin, the God of Death, sought to rule the world. He almost succeeded, but Kel, the Champion of the Six, destroyed Neldin’s bridge into the world and closed the Eight Gates of Neblor. Some thought forever.

But Neldin returned. His servant, Meglar, surprised his enemies and all the great wizards who opposed him. But the Six chose a new Champion to save the world. Young and untested, Farrell struggles to unite those who oppose Neldin. With each confrontation, however, his task seems ever more impossible. 

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The Last Grand Master

Champion of the Gods | Book One

Champion of the Gods: Book One

In a war that shook the earth, the six gods of Nendor defeated their brother Neldin, God of Evil. For three thousand years, Nendor and the Seven Kingdoms have known peace and prosperity and Neldin's evil was nearly forgotten.

But then Meglar, wizard-king of Zargon, unleashes the dark magic of the underworld and creates an army of creatures to carry out his master's will. One by one, the sovereign realms fall as a new war between the gods threatens to engulf Nendor.

Leading the opposition to Meglar is Grand Master Farrell. Young and untried, Farrell carries a secret that could hold the key to defeating Meglar—or it could destroy the world.

Farrell is joined by Nerti, queen of the unicorns, and Miceral, an immortal muchari warrior the Six have chosen as Farrell's mate.  As Farrell and his new allies make plans to counter Neldin's evil, Meglar forces their hand when he invades a neighboring kingdom. Rushing to help their ally, Farrell and Miceral find themselves in the middle of the battle. Cut off from help, Farrell attempts an untried spell that will either turn the tide or cost him and Miceral their lives.

2nd Edition
First Edition published by Dreamspinner Press, February 2013.

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The Eye and the Arm

Champion of the Gods | Book Two

Champion of the Gods: Book Two

After defeating Meglar at Belsport, Farrell returns to Haven to recover from his injuries, but Khron, the God of War, has other ideas. He gives Farrell a new mission: free the survivors of the ancient dwarf realm of Trellham from their three-thousand-year banishment. To fulfill Khron's near impossible task, Farrell will need the help of his distance ancestor, the legendary wizard Kel. But Kel has been dead for a thousand years.

Farrell finds information hinting that Kel is alive, so he moves his search to Dumbarten, Kel's birthplace. To reach Dumbarten unannounced, Farrell and Miceral disguise themselves as mercenaries on board a merchant vessel. Their journey is disrupted when pirates attack their ship. While attempting to subdue the attack, Farrell is struck down by one of Meglar’s minions.

Unconscious and trapped in his own mind, Farrell's only chance for survival rests with Miceral and the peregrine king Rothdin entering his thoughts and helping him sort fact from illusion. To reach Farrell, they will need to rely on an untested spell from one of Kel's spellbooks. If they succeed, Miceral can guide Farrell home safely. If not, Farrell will destroy not only himself, but Miceral, Rothdin, and everyone around him.

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Kings of Lore and Legend

Champion of the Gods | Book Three

Champion of the Gods: Book Three

Dumbarten should have been the end of Farrell’s efforts to find his distant ancestor Kel, but the Six have other plans. Farrell is told to continue his search for answers in Agloth, the temple city to Seritia. Forced by the Goddess to ride across the vast continent of Lourdria, Farrell and his companion learn that Meglar’s reach extends well beyond the borders of Ardus. And Agloth, despite being dedicated to the Goddess of Love, is also home to a millennia-old curse that Farrell must end if he wants to complete his task.

Answers don’t come easily, and Farrell determines he must travel to the Dwarf Kingdom of Colograd to continue his quest. When an ally of Meglar’s threatens Agloth, Farrell cuts short his time in Colograd and rushes back to defend Seritia’s home. The attack seems doomed to fail, but the death of one of his companions distracts Farrell at a critical moment. Battling against his crushing grief, Farrell struggles to save Agloth, his friends, and himself. And even if he survives, he still hasn’t found Kel or his answers.

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Child of Night and Day

Champion of the Gods | Book Four

Champion of the Gods: Book Four

Farrell’s excitement at finding his legendary ancestor Kel is tempered by the knowledge it signals the beginning of the end of the war. As he and Kel race to recover the last two Gifts of the Gods, Meglar is not quiet. Fighting erupts around the world, and new allies reveal their hand. To complicate matters, Arritisa has refused Farrell’s request for Her Gift.

Searching for answers, Farrell travels to Bowient, home to Falcron’s main temple. While there, Farrell uncovers a plot to destroy the temple and the city. The attack fails, but Farrell kills Neldin’s priestess in the fight. The death of His priestess prompts Neldin to visit Farrell. Despite Farrell’s rejection, Neldin shows Farrell that he is more like his father than he’d like to admit.

Shaken by Neldin’s visit, Farrell doubts himself and his abilities. In an attempt to prove loyalty to the Six and deny Neldin, Farrell secretly embarks on a risky mission he can’t win. Kel rushes to find Farrell, but it might be too late. The seeds Neldin planted have found fertile ground. Even if Kel saves Farrell, can even a legend stop a god from claiming the son of Meglar for His cause?

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When Heroes Fall

Champion of the Gods | Book Five

Champion of the Gods: Book Five

It took the Seven to create the world, each to rule Their own, until Neldin sought to rule it all.

The Six defeated Neldin three millennia ago, but time has no meaning to a god. Before the dust settled from the first conflict, both sides set in motion plans for the next one. As Champion of the Six, Farrell, with Kel’s help, gathers those loyal to the Six to meet Meglar and his army.

But Neldin plotted as well, and like the Six, His plans all lead to the final confrontation between Champions.

Kel teaches Farrell that weapons and power will not be enough—victory requires something from within each Champion. But Neldin also knows this and unleashes a final surprise at a critical moment that claims some of those Farrell loves most.

With the fate of Nendor riding on his actions, Farrell must ignore the pain and find the will to win. If not, his world and everyone he loves will fall to Meglar’s darkness.

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