Champion of the Gods

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The Last Grand Master

Champion of the Gods | Book One

Champion of the Gods: Book One

 

In a war that shook the earth, the six gods of Nendor defeated their brother Neldin, God of Evil. For three thousand years, Nendor and the Seven Kingdoms have known peace and prosperity and Neldin's evil was nearly forgotten.

But then Meglar, wizard-king of Zargon, unleashes the dark magic of the underworld and creates an army of creatures to carry out his master's will. One by one, the sovereign realms fall as a new war between the gods threatens to engulf Nendor.

Leading the opposition to Meglar is Grand Master Farrell. Young and untried, Farrell carries a secret that could hold the key to defeating Meglar—or it could destroy the world.

Farrell is joined by Nerti, queen of the unicorns, and Miceral, an immortal muchari warrior the Six have chosen as Farrell's mate.  As Farrell and his new allies make plans to counter Neldin's evil, Meglar forces their hand when he invades a neighboring kingdom. Rushing to help their ally, Farrell and Miceral find themselves in the middle of the battle. Cut off from help, Farrell attempts an untried spell that will either turn the tide or cost him and Miceral their lives.

2nd Edition
First Edition published by Dreamspinner Press, February 2013.

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The Eye and the Arm

Champion of the Gods | Book Two

Champion of the Gods: Book Two

 

After defeating Meglar at Belsport, Farrell returns to Haven to recover from his injuries, but Khron, the God of War, has other ideas. He gives Farrell a new mission: free the survivors of the ancient dwarf realm of Trellham from their three-thousand-year banishment. To fulfill Khron's near impossible task, Farrell will need the help of his distance ancestor, the legendary wizard Kel. But Kel has been dead for a thousand years.

Farrell finds information hinting that Kel is alive, so he moves his search to Dumbarten, Kel's birthplace. To reach Dumbarten unannounced, Farrell and Miceral disguise themselves as mercenaries on board a merchant vessel. Their journey is disrupted when pirates attack their ship. While attempting to subdue the attack, Farrell is struck down by one of Meglar’s minions.

Unconscious and trapped in his own mind, Farrell's only chance for survival rests with Miceral and the peregrine king Rothdin entering his thoughts and helping him sort fact from illusion. To reach Farrell, they will need to rely on an untested spell from one of Kel's spellbooks. If they succeed, Miceral can guide Farrell home safely. If not, Farrell will destroy not only himself, but Miceral, Rothdin, and everyone around him.

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